Fabrice Fontaine 33f0bc99d6 package/grpc: fix build with uclibc on x86_64
On x86_64 if GPR_MUSL_LIBC_COMPAT is not set, grpc tries to link with
memcpy@GLIBC_2.2.5, see:
618a3f561d/src/core/lib/gpr/wrap_memcpy.cc

Add a new GPR_DISABLE_WRAPPED_MEMCPY to disable wrapped memory without
changing CPU behavior

Fixes:
 - http://autobuild.buildroot.org/results/20d6f2489a4e291a53bd514da66105eb607e1014

Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com>
Signed-off-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be>
(cherry picked from commit 0cd2df5f8a)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2019-06-23 21:13:00 +02:00
2019-06-02 10:01:07 +02:00
2019-05-07 23:06:05 +02:00
2019-06-02 10:01:07 +02:00
2016-09-08 22:15:15 +02:00
2019-04-10 12:31:33 +02:00
2013-05-04 12:41:55 +02:00
2019-06-02 10:01:07 +02:00
2019-06-02 10:01:07 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

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Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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