mirror of
https://github.com/godotengine/buildroot.git
synced 2026-01-10 10:10:28 +03:00
336c2a4db0331fd2bfc8a2798337d9c58d4cbc1c
Patch written by Waldemar Brodkorb:
http://lists.busybox.net/pipermail/buildroot/2016-November/177726.html
This patch however did not work: "Unfortunately libasplib cmake
infrastructure ignores my CMAKE_CXX_FLAGS."
To make this patch work libasplib needed to be bumped because the cmake
infrastructure was updated back in August 2016 which fixed the problem:
6326d1f5e8
Signed-off-by: Bernd Kuhls <bernd.kuhls@t-online.de>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Languages
Makefile
66.1%
Python
13.6%
C
8.3%
Shell
6.2%
PHP
2.9%
Other
2.6%