mirror of
https://github.com/godotengine/buildroot.git
synced 2026-01-10 10:10:28 +03:00
333142974bbb3f8b5283762d24ef52ac64a2d6fc
Fix CVE-2020-5291: Bubblewrap (bwrap) before version 0.4.1, if installed
in setuid mode and the kernel supports unprivileged user namespaces,
then the `bwrap --userns2` option can be used to make the setuid process
keep running as root while being traceable. This can in turn be used to
gain root permissions. Note that this only affects the combination of
bubblewrap in setuid mode (which is typically used when unprivileged
user namespaces are not supported) and the support of unprivileged user
namespaces.
Also update indentation of hash file (two spaces)
Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com>
Reviewed-by: Adrian Perez de Castro <aperez@igalia.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
(cherry picked from commit d82a5ade0b)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Languages
Makefile
66.1%
Python
13.6%
C
8.3%
Shell
6.2%
PHP
2.9%
Other
2.6%