Peter Korsgaard 326228b80f log4cxx: fix build issue with gcc6+ on architectures with signed char
Fixes:
http://autobuild.buildroot.net/results/029/02946a75f478b1304896e7a0794bb6aa527e45c0/
http://autobuild.buildroot.net/results/14b/14b9cab834540a01c9c838ea579dc73e383f754a/
http://autobuild.buildroot.net/results/de8/de8f2b132084a10fbe8efb38c7b31adca4562852/

The source code contains a number of character constants > 127, which causes
build errors with gcc6+ on architectures where char is signed:

locationinfo.cpp:163:21: error: narrowing conversion of '237' from 'int' to 'char' inside { } [-Wnarrowing]

Fix it by adding an upstream patch adding explicit static_cast around these.
Also add a local patch to fix the test suite as this is not fixed upstream.

Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2017-01-31 23:37:27 +01:00
2016-12-28 10:13:21 +01:00
2016-09-08 22:15:15 +02:00
2013-05-04 12:41:55 +02:00
2017-01-25 09:50:33 +01:00
2017-01-27 19:10:22 +01:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

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Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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