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323d3e1c2f07c8e84c4386e67fba52f248b6b266
We have virtually no way to know the hashes for user-supplied patches,
so we should just ignore them.
Reported-by: Simon van der Veldt <simon.vanderveldt@gmail.com>
Signed-off-by: "Yann E. MORIN" <yann.morin.1998@free.fr>
Cc: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Cc: Arnout Vandecappelle <arnout@mind.be>
Cc: Peter Korsgaard <peter@korsgaard.com>
Tested-by: Simon van der Veldt <simon.vanderveldt@gmail.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
(cherry picked from commit 3ae8dab9e9)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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