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https://github.com/godotengine/buildroot.git
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323757f1b88e100ecca70595bd7ac382a02fefc2
Fixes:
http://autobuild.buildroot.net/results/e302d0edb59ff7617b5f2d21f06eb65ae04981fe
http://autobuild.buildroot.net/results/dbb69acadc20b4bb559311348eca276c1e6343f7
Swupdate uses $CROSS-cc instead of $CROSS-gcc, which is not available in all
external toolchains, and use CC for linking. Ensure TARGET_CC is used for both.
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Cc: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
(cherry picked from commit 291ec1d2be)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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