Yann E. MORIN 31b134a645 arch/mips: inverse the NaN logic
Currently the possibility to choose the NaN encoding is conditional to
having a sufficiently recent gcc version.

Which means that the architecture selection depends on the gcc version.

But that's opposite to what we've always done in Buildroot: the software
versions are conditional to the architecture options. There is nothing
we can do about the hardware: it is there, we can't change it, while we
can restrict ourselves to using software that is working on said
hardware.

Thus, we inverse the logic, to move the condition onto the software
side: whenever NaN-2008 are selected, we restrict the toolchain
selection to at least a gcc-4.9.

But now, the option with the NaN type is always set, so we must enclose
the code in gcc.mk inside a HAS_NAN_OPTION condition, as is already done
for the external toolchain case.

Signed-off-by: "Yann E. MORIN" <yann.morin.1998@free.fr>
Cc: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Cc: Vicente Olivert Riera <Vincent.Riera@imgtec.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2017-11-24 22:39:56 +01:00
2017-11-24 22:39:56 +01:00
2017-11-13 22:28:15 +01:00
2017-11-13 23:19:48 +01:00
2017-11-24 22:39:56 +01:00
2017-09-28 22:04:48 +02:00
2016-09-08 22:15:15 +02:00
2013-05-04 12:41:55 +02:00
2017-11-13 22:28:15 +01:00
2017-11-03 17:21:14 +01:00
2017-11-13 22:28:15 +01:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

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Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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