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The nodejs configure.py file orders zlib headers before the bundled ICU headers. The zlib headers happen to be located in the system include directory, next to some system ICU headers (not bundled). If these are built before nodejs is, nodejs will get confused and try to use the system ICU headers instead of the bundled ones. Fix this by always using host-icu. Set CXXFLAGS to -DU_DISABLE_RENAMING=1 when building with system-icu since host-icu is built with --disable-renaming. Fixes: - http://autobuild.buildroot.net/results/1ef947553ec762dba6a6202b1cfc84ceed75dbb2/ Signed-off-by: James Hilliard <james.hilliard1@gmail.com> [yann.morin.1998@free.fr: - keep alphabetical order in _DEPENDENCIES - don't introduce HOST_NODEJS_CONF_OPTS ] Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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