Peter Korsgaard 3065f3cf39 nodejs: security bump to version 6.11.1
Fixes CVE-2017-1000381 - The c-ares function ares_parse_naptr_reply(), which
is used for parsing NAPTR responses, could be triggered to read memory
outside of the given input buffer if the passed in DNS response packet was
crafted in a particular way.  This patch checks that there is enough data
for the required elements of an NAPTR record (2 int16, 3 bytes for string
lengths) before processing a record.

Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2017-07-14 15:15:22 +02:00
2017-02-24 11:58:30 +01:00
2017-02-28 22:00:23 +01:00
2017-06-08 16:50:39 +02:00
2016-09-08 22:15:15 +02:00
2013-05-04 12:41:55 +02:00
2017-07-04 18:50:41 +02:00
2017-02-18 22:08:53 +01:00
2017-07-04 18:50:41 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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