Peter Korsgaard 2ff81c925d package/libseccomp: bump version to 2.4.4
Brings support for 5.8 syscalls and adds various fixes.

Drop 0001-remove-static.patch as it is upstream since 2.4.3:
2a1b678258

Drop 0002-Circumvent-bug-in-uClibc-ng-syscall-on-x86_64-system.patch as the
uClibc-ng issue is fixed in 1.0.33:
https://cgit.uclibc-ng.org/cgi/cgit/uclibc-ng.git/commit/?id=01e863c89fc772a406fe56c6dddb39f71a570c06

Download upstream uploaded tarball rather than using the github macro,
and use upstream hash and reformat hash file. This allows to drop
AUTORECONF = YES.

Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
2020-09-17 23:14:45 +02:00
2020-09-13 14:19:02 +02:00
2016-09-08 22:15:15 +02:00
2019-04-10 12:31:33 +02:00
2020-09-05 21:35:11 +02:00
2020-09-15 22:32:31 +02:00
2020-09-02 18:14:46 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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