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2fcf3e129512fa1efba405b28750f40e5d03ed81
gcc does not build when the srcdir path contains a '@', because that
path is then substitued in a texi file as argument to an @include
directive. But then, the '@' in the path will start a command evaluation
of its own, thus breaking the build. For example, with a $(O) path set
to /home/ymorin/dev/buildroot/O/to@ti :
perl ../../gcc/../contrib/texi2pod.pl ../../gcc/doc/invoke.texi > gcc.pod
../../gcc/doc/invoke.texi:1678: unknown command `ti'
../../gcc/doc/invoke.texi:1678: @include: could not find /home/ymorin/dev/buildroot/O/to/build/host-gcc-initial-7.3.0/build/gcc/../../gcc/../libiberty/at-file.texi
[Peter: use findstring instead of subst/compare]
Reported-by: c32 on IRC
Signed-off-by: "Yann E. MORIN" <yann.morin.1998@free.fr>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
(cherry picked from commit 7007dc2bc9)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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