mirror of
https://github.com/godotengine/buildroot.git
synced 2026-01-06 18:09:44 +03:00
2e6e8f71843d42b167e3f4040aa948ddefa39726
Contains mitigations for the Special Register Buffer Data Sampling
(CVE-2020-0543), Vector Register Sampling (CVE-2020-0548) and L1D
Eviction Sampling (CVE-2020-0549) hardware vulnerabilities.
For more details, see the advisories:
https://www.intel.com/content/www/us/en/security-center/advisory/intel-sa-00320.html
https://www.intel.com/content/www/us/en/security-center/advisory/intel-sa-00329.html
Adjust the license hash for a change of copyright year:
-Copyright (c) 2018-2019 Intel Corporation.
+Copyright (c) 2018-2020 Intel Corporation.
And adjust the .hash file to use two spaces.
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
(cherry picked from commit 05c1049e10)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Languages
Makefile
66.1%
Python
13.6%
C
8.3%
Shell
6.2%
PHP
2.9%
Other
2.6%