Giulio Benetti 2e6dfbd611 package/chocolate-doom: work around gcc bug 85180
With Microblaze Gcc version < 8.x the build hangs due to bug 85180:
https://gcc.gnu.org/bugzilla/show_bug.cgi?id=85180. The bug shows up
when building chocolate-doom with optimization but not when building
with -O0. To work around this bug, if
BR2_TOOLCHAIN_HAS_GCC_BUG_85180=y, we force using -O0.

Fixes:

  http://autobuild.buildroot.net/results/e570839576be8963dc6bd36342e2f857da3c6146/

Signed-off-by: Giulio Benetti <giulio.benetti@micronovasrl.com>
[Thomas: tweak CFLAGS logic, improve commit log]
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>

(cherry picked from commit f20f59c4cc)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2019-06-06 16:50:05 +02:00
2016-09-08 22:15:15 +02:00
2018-03-13 22:37:54 +01:00
2013-05-04 12:41:55 +02:00
2019-04-29 10:37:21 +02:00
2019-04-29 10:37:21 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Readme 136 MiB
Languages
Makefile 66.1%
Python 13.6%
C 8.3%
Shell 6.2%
PHP 2.9%
Other 2.6%