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We currently create HOST_DIR, TARGET_DIR, STAGING_DIR and BINARIES_DIR in their respective installation steps. However, as we are about to change how the logic to capture files installed by packages is implemented, we will need these directories to exist at the configure step to keep things simple. Note that when BR2_PER_PACKAGE_DIRECTORIES=y, the HOST_DIR, TARGET_DIR and STAGING_DIR are anyway already created at the configure step, when populating the per-package HOST_DIR and TARGET_DIR. This also means that we can drop the "mkdir" from per-package-rsync. Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com> [yann.morin.1998@free.fr: - create directories after MESSAGE - use $(Q) not @ ] Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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