Vicente Olivert Riera 2d3625deae toolchain-external: hook for Codescape toolchain side-by-side layout
The Codescape toolchain uses a sysroot layout that places them
side-by-side instead of nested like multilibs. A symlink is needed much
like for the nested sysroots which are handled in copy_toolchain_sysroot
but there is not enough information in there to determine whether the
sysroot layout was nested or side-by-side.

For the above reason plus the fact that this is the only toolchain
needing this, better to handle that symlink creation using a hook which
will be executed only when that toolchain is selected.

Signed-off-by: Vicente Olivert Riera <Vincent.Riera@imgtec.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2016-06-07 23:41:36 +02:00
2016-06-07 13:11:59 +02:00
2016-06-07 23:13:36 +02:00
2016-06-07 22:10:20 +02:00
2016-04-18 23:38:34 +02:00
2013-05-04 12:41:55 +02:00
2016-05-31 23:52:36 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Readme 136 MiB
Languages
Makefile 66.1%
Python 13.6%
C 8.3%
Shell 6.2%
PHP 2.9%
Other 2.6%