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cbootimage uses non-standard u_intXX_t types instead of the C99 types uintXX_t types, which prevents it from building with the musl C library. A patch to fix this has been submitted upstream, but since there are many many occurences of such types, the patch is a bit large to carry in Buildroot, especially compared to the fact that having this package building against musl is probably not a top priority. So for now, simply disable this package on musl, until upstream fixes the issue and releases a new version. Fixes: http://autobuild.buildroot.net/results/61bdfb7e0ff9628190d9eb86e40c4c90e768b8e2 Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com> Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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