Romain Naour 2bb76ab701 package/rust: remove unneded patch
The previous commit [1] added a patch to remove python2 from the configure script.
While this script is used by the Fedora rust package [2], it is not used by rust.mk.

The configure script is an alternative build system provided by upstream, and
finally calls x.py [3].

Thanks to Thomas for noticing the mistake [4].

[1] 02703108ec
[2] 216b2d2771/f/rust.spec (_314)
[3] https://github.com/rust-lang/rust/blob/1.33.0/README.md#configure-and-make
[4] http://lists.busybox.net/pipermail/buildroot/2020-May/283610.html

Signed-off-by: Romain Naour <romain.naour@gmail.com>
Cc: Titouan Christophe <titouan.christophe@railnova.eu>
Cc: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
2020-06-06 23:48:55 +02:00
2020-06-02 21:59:52 +02:00
2016-09-08 22:15:15 +02:00
2019-04-10 12:31:33 +02:00
2013-05-04 12:41:55 +02:00
2020-06-04 11:10:45 +02:00
2020-06-01 23:32:11 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

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Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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