Thomas Petazzoni 2a4ece2ed3 argp-standalone: fix build issue caused by UCHAR_MAX definition
The issue was simply that the patch from Max Filippov forgot to
include <limits.h> to get the definition of UCHAR_MAX.

Fixes:

  http://autobuild.buildroot.org/results/bd1/bd120ada4830fda3db96da945513d4f6f7b2d419/

and lots of similar build failures.

Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2015-05-01 16:20:07 +02:00
2015-04-23 10:03:40 +02:00
2015-02-14 17:39:50 +01:00
2013-05-04 12:41:55 +02:00
2015-04-27 00:10:53 +02:00
2015-04-04 15:19:43 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

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Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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