mirror of
https://github.com/godotengine/buildroot.git
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29fd237aa3d81926c3d2b86de671a929f3f38028
Fixes:
- CVE-2016-1248: vim before patch 8.0.0056 does not properly validate values
for the 'filetype', 'syntax' and 'keymap' options, which may result in the
execution of arbitrary code if a file with a specially crafted modeline is
opened.
- CVE-2017-5953: vim before patch 8.0.0322 does not properly validate values
for tree length when handling a spell file, which may result in an integer
overflow at a memory allocation site and a resultant buffer overflow.
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
(cherry picked from commit 0e76cde70f)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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