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Since the bump to 1.5.3, pkgconf prepends the sysroot to all absolute paths found in the .pc file. This is correct when the paths refer to something in STAGING_DIR (e.g. libdir, includedir), but not when it refers to something used for the target. kmod uses the completionsdir variable from bash-completions.pc to decide where to install things. Since DESTDIR is prepended to the install destination, this will end up in the wrong location. Until a better solution is found in pkgconf, pass the appdefaultdir to use explicitly instead of relying on bash-completions.pc. Fixes: - http://autobuild.buildroot.org/results/f8a1f956333062027294e766ff0ddab5c35d5887 Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com> Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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