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27dc49378071a82688d44a5cc592c0200b3991b4
Add patch taken from upstream pull request ([1]) to fix gcc-13.x compile
failure because of a missing csdtint include.
Fixes:
In file included from libserial/SerialStreamBuf.h:36,
from SerialStreamBuf.cpp:34:
./libserial/SerialPortConstants.h:93:37: error: ‘uint8_t’ was not declared in this scope
93 | using DataBuffer = std::vector<uint8_t> ;
| ^~~~~~~
[1] https://github.com/crayzeewulf/libserial/pull/186
Signed-off-by: Peter Seiderer <ps.report@gmx.net>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
…
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on OFTC IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
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Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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