mirror of
https://github.com/godotengine/buildroot.git
synced 2026-01-06 18:09:44 +03:00
260d4461479f99baaeff802867ee6977e48a95ef
In ab71dff0 it was moved to SUBDIR, but this was never reflected for the
legal-info files, update this to fix:
http://autobuild.buildroot.net/results/836/8363943cc9c967713f585209408ea087a052a12d/
[Thomas: put OPENVMTOOLS_SUBDIR before OPENVMTOOLS_LICENSE_FILES, as
suggested by Yann.]
Signed-off-by: Gustavo Zacarias <gustavo@zacarias.com.ar>
Acked-by: "Yann E. MORIN" <yann.morin.1998@free.fr>
Reviewed-by: Karoly Kasza <kaszak@gmail.com>
Tested-by: Karoly Kasza <kaszak@gmail.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC.
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Languages
Makefile
66.1%
Python
13.6%
C
8.3%
Shell
6.2%
PHP
2.9%
Other
2.6%