mirror of
https://github.com/godotengine/buildroot.git
synced 2026-01-06 18:09:44 +03:00
24dc403be3f1b624d1da56bcd06cabee7a98b089
support/scripts/pkg-stats:81:22: E211 whitespace before '('
support/scripts/pkg-stats:404:1: E305 expected 2 blank lines after class or function definition, found 1
support/scripts/pkg-stats:561:12: E713 test for membership should be 'not in'
support/scripts/pkg-stats:567:1: E302 expected 2 blank lines, found 1
support/scripts/pkg-stats:595:1: E302 expected 2 blank lines, found 1
support/scripts/pkg-stats:1051:1: E302 expected 2 blank lines, found 1
support/scripts/pkg-stats:1057:1: E302 expected 2 blank lines, found 1
Also fix:
support/scripts/pkg-stats:1054:5: E722 do not use bare 'except'
found by a more recent flake8 version. The exception may be either
IndexError or AttributeError, so use Exception to catch either.
Signed-off-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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