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238bf198cf4f31a3301b81a924d5e22044945955
The Python setup.py has a function called add_gcc_paths(), which executes gcc -E -v to get the list of header paths searched by gcc. However, the logic of setup.py is only valid with the normal english output of gcc: it doesn't work if a non-english locale is set. This causes setup.py to not find certain headers (such as zlib.h) and therefore disabling the build of such extensions. Reported-by: Bruno Coudoin <bruno.coudoin@gcompris.net> Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com> Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
barebox: unbreak custom patch handling after
0eba4759 (packages: apply custom patches using *.patch instead of <pkg>-*.patch)
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC.
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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