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Since XBMC was renamed to Kodi, upstream is progressively propagating
the rename to directories and files, and in some cases kept a legacy
symlink xbmc->kodi, like /usr/lib/xbmc pointing to /usr/lib/kodi.
In 62165ae (package/kodi: Fix path to binary in service), the path was
changed to use the new canonical path, but the init script was left out.
This was not seen previously, because of the legacy symlink.
But with the advent of Kodi 17 (Krypton), that legacy symlink is no
more, and the init script no longer works.
Do for the init script what was done two years ago for the service file.
Signed-off-by: "Yann E. MORIN" <yann.morin.1998@free.fr>
Cc: Maxime Hadjinlian <maxime.hadjinlian@gmail.com>
Cc: Bernd Kuhls <bernd.kuhls@t-online.de>
Cc: Marcus Hoffmann <m.hoffmann@cartelsol.com>
Reviewed-by: Bernd Kuhls <bernd.kuhls@t-online.de>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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