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Since the apache package was introduced, --enable-nonportable-atomics=yes was passed when BR2_ARCH_HAS_ATOMICS. However, Apache doesn't take this option: it only passes it down when building the APR library. But since we're building APR separately, this statement had no effect. So this commit removes the useless code from the Apache package, and instead adds the appropriate logic to the apr package, using the new BR2_TOOLCHAIN_HAS_SYNC_x symbols rather than BR2_ARCH_HAS_ATOMICS. Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com> Acked-by: "Yann E. MORIN" <yann.morin.1998@free.fr> Cc: Bernd Kuhls <bernd.kuhls@t-online.de>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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