Florian Fainelli 21ab3e720c package/cpulimit: Added missing dependency on threads
cpulimit requires a toolchain supporting threads, see the following
build failure reports:

http://autobuild.buildroot.net/results/55e1af96f01a0786b4a95665736453db72be9c13
http://autobuild.buildroot.net/results/2e50face429553a6431ba5e8cda9527e5c876699

Reported-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Fixes: 9e8e80d1e3 ("package: Add cpulimit")
Signed-off-by: Florian Fainelli <f.fainelli@gmail.com>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2022-05-08 10:24:07 +02:00
2016-09-08 22:15:15 +02:00
2022-04-13 00:13:08 +02:00
2022-01-06 09:34:05 +01:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on OFTC IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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