Thomas Claveirole 2158843582 fcgiwrap: Bump to 99c942c90063c73734e56bacaa65f947772d9186.
fcgiwrap was not updated since April 2015, but the last GitHub release
is from February 2013.  Therefore, bump fcgiwrap to the latest commit
as it features fixes and improvements, but is unlikely to be part of a
release soon.

Update as well:
* the license file (latest commit features a COPYING file),
* the Config.in URL, as the previous "official" URL now returns an
  HTTP 502 error.

Signed-off-by: Thomas Claveirole <thomas.claveirole@green-communications.fr>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2016-07-18 23:17:15 +02:00
2016-07-15 23:15:12 +02:00
2016-04-18 23:38:34 +02:00
2013-05-04 12:41:55 +02:00
2016-05-31 23:52:36 +02:00
2016-07-02 18:54:06 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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