mirror of
https://github.com/godotengine/buildroot.git
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1f1db89b57b63666388f26f9904cb66b2bd3105d
Fixes the following security issue:
* CVE-2020-13777: It was found that GnuTLS 3.6.4 introduced a
regression in the TLS protocol implementation. This caused the TLS
server to not securely construct a session ticket encryption key
considering the application supplied secret, allowing a MitM
attacker to bypass authentication in TLS 1.3 and recover previous
conversations in TLS 1.2
Release announcement:
https://lists.gnupg.org/pipermail/gnutls-help/2020-June/004648.html
Signed-off-by: Stefan Sørensen <stefan.sorensen@spectralink.com>
[yann.morin.1998@free.fr: two spaces in hash file]
Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
(cherry picked from commit 16ea3ee784)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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