mirror of
https://github.com/godotengine/buildroot.git
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1df0dd3cb01fb79c24617b66ffa36c986162a5c9
The vnc support is enabled by default and the build system
will try to detect automatically some external libraries
installed on the host for vnc-png, vnc-jpeg and vnc-sasl.
$ ldd output/host/bin/qemu-system-aarch64
[...]
libpng16.so.16 => /lib64/libpng16.so.16
or
libpng16.so.16 => output/host/lib/libpng16.so.16
if host-libpng is built before host-qemu.
Disable explicitely thoses options to improve the build
reproducibility.
Signed-off-by: Romain Naour <romain.naour@gmail.com>
Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
(cherry picked from commit ece36b9a46)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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