Alistair Francis 1ded02f0b2 libaio: bump version to 0.3.110
Update libaio from 0.3.108 to 0.3.110. This adds AArch64 support.

The 0001-arches.patch is simplified to only add MIPS definitions: the
SPARC support has been merged upstream, and we don't need the m68k and
parisc support.

Signed-off-by: Alistair Francis <alistair.francis@xilinx.com>
[Thomas:
 - respect alphabetic ordering in the definition of
   BR2_PACKAGE_LIBAIO_ARCH_SUPPORTS
 - add more details in the commit log.]
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2016-02-21 15:33:50 +01:00
2016-02-20 12:06:40 +01:00
2016-02-15 22:52:57 +01:00
2016-02-10 08:12:57 +01:00
2016-02-21 15:33:50 +01:00
2015-02-14 17:39:50 +01:00
2013-05-04 12:41:55 +02:00
2016-02-10 08:12:57 +01:00
2016-01-20 21:14:10 +01:00
2016-02-10 08:12:57 +01:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
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If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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