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Upgrade to 5.0.11 P7.1 for i.MX6 with GPU i.MX6QP qualified graphics driver(5.0.11P7.1). Includes many of the bug fixes and stability improvements. For more information refer to release notes from http://www.freescale.com/imx6qp libGAL_egl is no longer provided in p7.1. This patch is based on the Yocto equivalent: https://github.com/Freescale/meta-fsl-arm/commit/b3ef125 This package has been tested with both X11 and Framebuffer backends: # cd /usr/share/examples/viv_samples/vdk/ # apitrace trace --api egl ./tutorial7 # gmem_info ... display memory use per PID ... # apitrace replay tutorial7.trace # eglretrace tutorial7.trace Signed-off-by: Gary Bisson <gary.bisson@boundarydevices.com> Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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