Peter Korsgaard 1bad6d2a4e file: explicitly disable libseccomp support for host
Fixes:
http://autobuild.buildroot.net/results/8a2/8a2ea2e4426416447705492237f526fc84b595d7/
http://autobuild.buildroot.net/results/a1f/a1f2369d31c2387efdec908877e0bcaa728b5aeb/

file-5.33 added optional seccomp support, but the filters did not cover all
needed syscalls, leading to errors when the freshly built host-file is
executed as part of the build on distributions with seccomp support (E.G.
Arch Linux):

checking for seccomp_init in -lseccomp... yes
..
../src/file -C -m magic
make[3]: *** [Makefile:764: magic.mgc] Bad system call

This has been fixed in file-5.34, but it anyway makes sense to explicitly
disable libseccomp support for consistency as we do not need it for the host
build.

Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
(cherry picked from commit a609f83296)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2018-10-21 14:50:32 +02:00
2018-02-26 20:49:40 +01:00
2016-09-08 22:15:15 +02:00
2013-05-04 12:41:55 +02:00
2018-10-07 09:19:35 +02:00
2018-10-05 15:17:08 +02:00
2018-10-07 09:19:35 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

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3) run 'make'
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5) find the kernel, bootloader, root filesystem, etc. in output/images

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Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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