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1a9b9eb342fa5f6b51b68c0bb2311f35ed82ce3a
As can be seen in linux/arch/powerpc/include/uapi/asm/termbits.h are
defined as (note that those are octal numbers):
\#define TABDLY 00006000
\#define CSIZE 00001400
\#define CRDLY 00030000
which gives shifts of 10, 8 and 12. Adjust socat.mk accordingly to
reflect that difference.
Signed-off-by: Mark Hinds <zoronic@gmail.com>
Signed-off-by: Andrey Smirnov <andrew.smirnov@gmail.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
(cherry picked from commit a52896f755)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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