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The current script (S51sysrepo-plugind) is not able to stop the daemon. Possible options to fix the problem: A) By adding the "-m -p $PIDFILE" option to start the pid file will be created but it will not contain the correct PID used by the daemon. This is obviously because the daemon forks. B) By not starting the daemon in background (sysrepo-plugind -d) and let do it by start-stop-daemon with "-b" option. But then the log messages of the daemon will not longer ends in the syslog but to stderr. C) Start the daemon without a pidfile and stop the daemon with the "-x" option. The only valid option is C to fix that. Signed-off-by: Heiko Thiery <heiko.thiery@gmail.com> [yann.morin.1998@free.fr: introduce EXECUTABLE] Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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