Christian Stewart 1a1081dcbf package/balena-engine: bump to version 20.10.26
Like docker-engine and docker-cli, balena-engine uses a non-standard
vendor/ directory structure, so we use the same fixes as we introduced
for docker-engine ((see commit: package/docker-engine: bump version to
v23.0.0):

  - remove the problematic vendor/modules.txt
  - create a go.mod

Also remove the vendor/archive/ sub-tree (fixes a build error) because
Go no longer allows having duplicate packages in GOPATH and GOROOT.

vendor/archive/tar cannot be in vendor/ because it exists in the
standard library.  Since we remove the full vendor/archive/, that is
also fixed.

https://github.com/balena-os/balena-engine/releases/tag/v20.10.26

Signed-off-by: Christian Stewart <christian@paral.in>
Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
2023-02-07 12:10:46 +01:00
2023-02-06 22:40:10 +01:00
2016-09-08 22:15:15 +02:00
2013-05-04 12:41:55 +02:00
2023-02-06 11:22:17 +01:00
2023-02-07 11:06:53 +01:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

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Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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