mirror of
https://github.com/godotengine/buildroot.git
synced 2026-01-08 02:09:48 +03:00
17f70899e13530035afac62c757f90b6d7eaea34
netsniff-ng uses the TP_STATUS_VLAN_VALID define, provided by the
kernel headers. This definition has been added in the kernel by commit
a3bcc23e890a6d49d6763d9eb073d711de2e0469 ("af-packet: Add flag to
distinguish VID 0 from no-vlan"), which was merged in v3.0.
Fixes:
http://autobuild.buildroot.net/results/c87/c87a440e29ae387f600cb6ecce3caaa08557f4f0/
Signed-off-by: Joris Lijssens <joris.lijssens@gmail.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC.
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
Languages
Makefile
66.1%
Python
13.6%
C
8.3%
Shell
6.2%
PHP
2.9%
Other
2.6%