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Other changes: - Convert the package to a meson package. - Remove 0001-add-PYTHON_INCLUDES-override.patch as it no longer applies. - Add gobject-introspection as a dependency. - Add the package under myself in the DEVELOPERS file. Because gobject-introspection is now a dependency of python-gobject, the test must be updated at the same time. - Change TestPythonPy2Gobject to TestPythonPy3Gobject as gobject-introspection requires python3. - Refactor test_python_gobject.py to no longer inherit the TestPythonPackageBase class, as this class uses a base config that does not support gobject-introspection. - Update sample_python_gobject to use Glib to find the path of sh. Signed-off-by: Adam Duskett <Aduskett@gmail.com> Signed-off-by: Yann E. MORIN <yann.morin.1998@free.fr>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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