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The cargo config file is much like the cmake and meson configuration files, something that tells the cargo build system how the cross-toolchain is configured. It is currently installed by the cargo package, but this package is about to be removed as cargo is now built as part of rust itself. Therefore, install the cargo config file as a toolchain post-install hook, just like we do for cmake and meson. However, we don't have a pkg-cargo infrastructure (yet) so we can't put it there. Therefore, put it in the rustc package - any cargo package will need rustc. Signed-off-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be> Tested-by: David Pierret <david.pierret@smile.fr> Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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