Doug Kehn 16768877e3 package/pkg-kernel-module.mk: module build fails
Observed the following when building cryptodev-linux:
>>> cryptodev-linux 1.7 Building kernel module(s)
grep: /.config: No such file or directory
ERROR: Kernel does not support loadable modules

Fix LINUX_DIR reference when determining if kernel configuration
supports loadable modules.

Signed-off-by: Doug Kehn <rdkehn@yahoo.com>
Reviewed-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Acked-by: "Yann E. MORIN" <yann.morin.1998@free.fr>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2015-09-04 12:06:07 +02:00
2015-08-31 23:06:58 +02:00
2015-07-14 18:08:23 +02:00
2015-02-14 17:39:50 +01:00
2013-05-04 12:41:55 +02:00
2015-08-31 23:06:58 +02:00
2015-07-14 09:46:51 +02:00
2015-08-31 23:06:58 +02:00
2015-04-04 15:19:43 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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