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Without this patch, a make <pkg>_rebuild detects overwrites. Indeed, in
target_finalize steps some modifications are done on installed files (ie
strip or TARGET_FINALIZE_HOOKS for instance).
In order to avoid these modifications seen from per-package {TARGET,HOST}_DIR
and so been analyzed as some overwrites, global {TARGET,HOST}_DIR is built
using a full copy of the involved per-package files instead of hardlinks.
Signed-off-by: Herve Codina <herve.codina@bootlin.com>
Reviewed-by: Yann E. MORIN <yann.morin.1998@free.fr>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
(cherry picked from commit 21d52e52d8dee0940d28b3a38551eb183be37813)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
…
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on OFTC IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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