Carlos Santos 126162b915 poco: avoid build failures on multicore hosts
Parallel build still fails on heavilly multicore machines (e.g. -j25)
and hacks likecommit 32f4957b15 do not
seem to be effective.

Let's simply use MAKE1 for the build step, instead.

Fixes:
http://autobuild.buildroot.net/results/388/38834ad3013fe79e5e4f75997133f1bd827be6dc

Signed-off-by: Carlos Santos <casantos@datacom.ind.br>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2017-01-20 21:21:22 +01:00
2017-01-19 13:02:38 +11:00
2017-01-06 12:18:30 +01:00
2016-12-28 10:13:21 +01:00
2016-10-13 08:06:11 +02:00
2016-09-08 22:15:15 +02:00
2013-05-04 12:41:55 +02:00
2016-12-29 22:13:23 +01:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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