Alexey Brodkin 10c4d27aef linux: use INSTALL_MOD_STRIP=1 to strip modules
We used to do a special handling of Linux kernel modules when stripping
target binaries because there's some special precious data in modules
that we must keep for them to properly operate. This is for example true
for stack unwinding data etc.

It turned out there're cases when our existing "strip --strip-unneeded"
doesn't work well. For example this removes .debug_frame section used by
Linux on ARC for stack unwinding, refer to [1] and [2] for more details.

Now Linux kernel may strip modules as a part of "modules_install" target
if INSTALL_MOD_STRIP=1 is passed in command line. And so we'll do
allowing kernel decide how to strip modules in the best way.

Still note as of today Linux kernel strips modules uniformly for all
arches with "strip" command, so this commit alone doesn't solve
mentioned problem but it opens a possibility to add later a patch to the
kernel which will strip modules for ARC differently - and that's our
plan for mainline kernel.

[1] https://github.com/foss-for-synopsys-dwc-arc-processors/toolchain/issues/86
[2] http://lists.busybox.net/pipermail/buildroot/2016-September/172161.html

Signed-off-by: Alexey Brodkin <abrodkin@synopsys.com>
Cc: Vineet Gupta <vgupta@synopsys.com>
Cc: Peter Korsgaard <peter@korsgaard.com>
Cc: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
Cc: Daniel Mentz <danielmentz@google.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2016-09-19 19:29:02 +02:00
2016-09-08 22:15:15 +02:00
2016-09-11 15:45:24 +02:00
2016-09-08 22:15:15 +02:00
2013-05-04 12:41:55 +02:00
2016-09-01 11:30:19 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

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'make list-defconfigs' to view the list of provided configurations.

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Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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