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The help text says that BR2_DEFCONFIG will be used as input, but a
BR2_DEFCONFIG specified in the existing .config file will *not* be
used. So say explicitly that it must be specified on the command line.
Note that both "BR2_DEFCONFIG=... make defconfig" and
"make defconfig BR2_DEFCONFIG=..." will work.
While we're at it, add a semicolon to separate the two statements.
Note that this overflows the help text beyond 80 characters, but that
is already the case in many other lines.
Reported-by: Anisse Astier <anisse@astier.eu>
Signed-off-by: Arnout Vandecappelle (Essensium/Mind) <arnout@mind.be>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
(cherry picked from commit 27aa7ae618)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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