Romain Naour 103d283c44 package/libcue: is not parallel-safe
The last commit before the 1.4.0 release was to disable parallel build [1]

[1] bebbc18a8c

Fixes:
http://autobuild.buildroot.net/results/f25/f256037ca3d49f96add8ca2e2f9c980f5f9d764e
http://autobuild.buildroot.net/results/d84/d84c7d0cb9cf5fa9996c42149eda5295700516f5

Signed-off-by: Romain Naour <romain.naour@gmail.com>
Reviewed-by: "Yann E. MORIN" <yann.morin.1998@free.fr>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2017-12-22 10:17:37 +01:00
2017-12-20 18:57:39 +01:00
2017-12-20 18:57:39 +01:00
2016-09-08 22:15:15 +02:00
2013-05-04 12:41:55 +02:00
2017-12-20 18:57:39 +01:00
2017-11-30 22:35:17 +01:00
2017-12-20 18:57:39 +01:00
2017-12-01 21:56:44 +01:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

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Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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