Fabrice Fontaine 101f058ace package/network-manager: disable introspection
Build will fail if gobject-introspection is built before network-manager
but python-gobject is not:

configure: error: "--enable-introspection aims to build the settings documentation. This requires GObject introspection for python (pygobject)

To avoid this build failure and because we don't need documentation,
just disable introspection

Fixes:
 - http://autobuild.buildroot.org/results/d3b1bc2fa7559e66465033c455176761d6e184d1

Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
(cherry picked from commit adfb36c07d)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
2020-07-22 11:06:13 +02:00
2016-09-08 22:15:15 +02:00
2019-04-10 12:31:33 +02:00
2013-05-04 12:41:55 +02:00
2020-06-01 23:11:33 +02:00
2020-05-25 22:48:44 +02:00
2020-07-20 18:37:52 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

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Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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