Thomas Preston 0e749a6f30 boot/uboot: Set MAKE_ENV for kconfig build system
U-Boot fails to build in a GitLab CI context because the kconfig-package
build stage is unable to find bison or flex even though they are
installed in HOST_DIR.

To fix this, set UBOOT_MAKE_ENV so that UBOOT_KCONFIG_MAKE uses the
correct PATH.

Signed-off-by: Thomas Preston <thomas.preston@codethink.co.uk>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
2018-09-05 22:25:04 +02:00
2018-09-01 00:28:13 +02:00
2016-09-08 22:15:15 +02:00
2018-03-13 22:37:54 +01:00
2013-05-04 12:41:55 +02:00
2018-09-01 00:28:13 +02:00
2018-09-01 00:28:13 +02:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

Buildroot comes with a basic configuration for a number of boards. Run
'make list-defconfigs' to view the list of provided configurations.

Please feed suggestions, bug reports, insults, and bribes back to the
buildroot mailing list: buildroot@buildroot.org
You can also find us on #buildroot on Freenode IRC.

If you would like to contribute patches, please read
https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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