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0e2be4db8ab01d479177a3a187c22525752195ae
The current solution used to collect the list of files installed by
packages does not work for top-level parallel build. Indeed, we rely
on a file created after the installation of the previous package to
build the list of files installed by the current package.
This works well when packages are built sequentially, but badly fails
when using top-level parallel build.
More specifically, top-level parallel build can fail with:
comm: /home/thomas/buildroot/output/build/.files-list-host.new: No such file or directory
Because that file has been removed concurrently by the build process
of another package.
This commit reworks the logic in a very straight-forward way. Before
the installation of each package, we store the list of files that are
already installed and store it in the package build directory. After
the installation of each package, we store again that list of files,
calculate the difference with the before file, and store that as the
list of files installed by that package, still in the package build
directory.
At the end of the build, in target-finalize we collect all the
collected information into the global package file lists, that
continue to be installed in the same location as before, with the same
name.
There are however some differences:
(1) The files are no longer ordered in build order, but by alphabetic
ordering of packages. Indeed, "build order" no longer makes any
sense in the context of top-level parallel build.
(2) Some files which were incorrectly tracked are no longer
tracked. For example, the toolchain package is a target package,
but it installs files in $(HOST_DIR). In the previous logic, the
files installed by the toolchain package in $(HOST_DIR) were
incorrectly affected to the next host package that was installed
after the toolchain package. With our new logic, those files are
no longer tracked at all. To fix this, we would have to change
the logic to scan HOST_DIR/TARGET_DIR/STAGING_DIR for all
installation steps, not just for the install-host, install-target
and install-staging steps respecitively. But the result was
already incorrect anyway, and therefore this should be fixed
separately.
Note that the check_bin_arch hook needs to be adjusted: it was using
the global package-file-list.txt file, but this file is now created
only at the very end of the build. So instead, we use the current
package .file-list.txt file to know which packages have been installed
by the current package in $(TARGET_DIR).
Fixes:
http://autobuild.buildroot.net/results/4e60fa31b1cd08bc7fdf9c5dd3a3f4941e029ba3/
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on Freenode IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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