Romain Naour 0e162b932d package/ti-cgt-pru: bump to 2.2.1
See: http://www.ti.com/tool/download/PRU-CGT-2-2

The ti-cgt-pru v2.1.x installer are affected by a bug with recent
distribution (Fedora 27 and Ubuntu 17.10) using kernel 4.13 or 4.14
with a glibc 2.26.
The installer is stuck in a futex(wait) system call.

While at it, add license hash.

Fixes:
http://autobuild.buildroot.net/results/68f/68f60ad38d9b6eae83b5d233966616a25d8c9391

Signed-off-by: Romain Naour <romain.naour@gmail.com>
Cc: Ash Charles <ash.charles@savoirfairelinux.com>
Cc: Matthew Weber <matthew.weber@rockwellcollins.com>
Tested-by: Matt Weber <matthew.weber@rockwellcollins.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@free-electrons.com>
2018-01-12 22:26:37 +01:00
2018-01-01 12:51:59 +01:00
2018-01-08 23:44:08 +01:00
2018-01-12 22:26:37 +01:00
2016-09-08 22:15:15 +02:00
2013-05-04 12:41:55 +02:00
2018-01-08 23:35:56 +01:00
2018-01-08 23:35:56 +01:00
2016-10-15 23:14:45 +02:00

Buildroot is a simple, efficient and easy-to-use tool to generate embedded
Linux systems through cross-compilation.

The documentation can be found in docs/manual. You can generate a text
document with 'make manual-text' and read output/docs/manual/manual.text.
Online documentation can be found at http://buildroot.org/docs.html

To build and use the buildroot stuff, do the following:

1) run 'make menuconfig'
2) select the target architecture and the packages you wish to compile
3) run 'make'
4) wait while it compiles
5) find the kernel, bootloader, root filesystem, etc. in output/images

You do not need to be root to build or run buildroot.  Have fun!

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Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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