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0d72086f612ad77429f6e26c11aad75101995dcb
Fix the following build failure with gcc >= 13:
In file included from ../include/pistache/reactor.h:19,
from ../src/common/reactor.cc:13:
../include/pistache/flags.h:29:35: error: 'uint8_t' was not declared in this scope
29 | struct TypeStorage<sizeof(uint8_t)>
| ^~~~~~~
../include/pistache/flags.h:17:1: note: 'uint8_t' is defined in header '<cstdint>'; did you forget to '#include <cstdint>'?
16 | #include <iostream>
+++ |+#include <cstdint>
17 | #include <type_traits>
Fixes:
- http://autobuild.buildroot.org/results/d3b6eb6fb943d69571a311235944df879fccc831
Signed-off-by: Fabrice Fontaine <fontaine.fabrice@gmail.com>
Signed-off-by: Thomas Petazzoni <thomas.petazzoni@bootlin.com>
(cherry picked from commit 6bb275a59a2a0d8454a1121b2660d382c2476b2d)
Signed-off-by: Peter Korsgaard <peter@korsgaard.com>
Buildroot is a simple, efficient and easy-to-use tool to generate embedded Linux systems through cross-compilation. The documentation can be found in docs/manual. You can generate a text document with 'make manual-text' and read output/docs/manual/manual.text. Online documentation can be found at http://buildroot.org/docs.html To build and use the buildroot stuff, do the following: 1) run 'make menuconfig' 2) select the target architecture and the packages you wish to compile 3) run 'make' 4) wait while it compiles 5) find the kernel, bootloader, root filesystem, etc. in output/images You do not need to be root to build or run buildroot. Have fun! Buildroot comes with a basic configuration for a number of boards. Run 'make list-defconfigs' to view the list of provided configurations. Please feed suggestions, bug reports, insults, and bribes back to the buildroot mailing list: buildroot@buildroot.org You can also find us on #buildroot on OFTC IRC. If you would like to contribute patches, please read https://buildroot.org/manual.html#submitting-patches
Description
Godot's buildroot soft-fork for generating toolchains to make portable Linux releases of Godot games.
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